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'UE4'에 해당되는 글 45

  1. 2017.03.06 Destructible Mesh
  2. 2017.02.28 UE4 tut info
  3. 2017.02.16 UE4 Tips
  4. 2017.02.13 Tutorial package List
  5. 2017.02.13 Unreal Engine practice
2017. 3. 6. 14:57

Destructible Mesh UE4/Practice2017. 3. 6. 14:57


Destructible Mesh (Fracture)


Mesh create or import > Fracture create or import fbx


Destructible Properties Matrix

https://docs.unrealengine.com/latest/KOR/Engine/Physics/Destructibles/DestructibleProperties/index.html

https://docs.unrealengine.com/latest/INT/Engine/Performance/SystemSettings/index.html


https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gYeJX3xX44yzOb7_kTS7FPM/-gGiEmYj4oE/

https://forums.unrealengine.com/showthread.php?922-Destructible-Meshes-Two-Part-Tutorial

https://www.youtube.com/watch?v=sKJlB_ep3lU


to move at a constant speed you can control, you should use Velocity directly. Add Impulse basically does Velocity+=impulse. while AddForce is more like a thruster, it accelerates.

Currently the only way to have multiple fractures is to import an APB file. You can use PhysXLab for that.


- RadialimpulseActor

impulse: 충격,폭파 + 가속도

force: 원점에서 밀어내는 힘.

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Physics/index.html

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Physics/Components/RadialForce/index.html

https://docs.unrealengine.com/latest/KOR/Resources/ContentExamples/Physics/1_3/index.html


https://forums.unrealengine.com/showthread.php?29496-Addforce-and-addimpulse

AddForce accounts for delta time and should be used for applying force over more than one frame, AddImpulse does not account for delta time and should be used for single 'pushes', like from an explosion or being thrown by a player. The reason is that if you use AddForce for throwing or an explosion, how far the object moves depends on the framerate at the exact frame the force was applied, rather than being independent of framerate like AddImpulse is



Destructible_Troubleshooting_Guide

https://wiki.unrealengine.com/Destructible_Troubleshooting_Guide


NVIDIA Apex

https://developer.nvidia.com/apex-destruction-physxlab-tutorials


ue4 fracture 는 1depth 가능

apex 는 5depth 가능


Demolition Master

http://www.andvfx.com/demolition-master/


# ue4에서는 메쉬 애니메이션 bake하지 않고 fbx 애니메이션 익스포트만으로도 애니 데이타가 넘어감.(rootbone 설정은 해줘야 하나의 오브젝트로 됨)

QuickBone Tool 1.0  - mesh animation baking script

http://www.michalorzelek.com/blog/maxscript-quick-bone-tool-1-0/

https://www.youtube.com/watch?v=iQ6HFdP8_C4


Physics Body Reference

https://docs.unrealengine.com/latest/KOR/Engine/Physics/PhysicsBodies/Reference/index.html


Collision Response Reference

https://docs.unrealengine.com/latest/INT/Engine/Physics/Collision/Reference/index.html


Using the OnHit Event in Blueprints

https://docs.unrealengine.com/latest/KOR/Gameplay/HowTo/UseOnHit/Blueprints/index.html



properties


Destructible Settings

>Damage

 Damage Threshold : 메쉬 HP 값

 Damage Spread  : Damage Radius = 데미지 x Damage Spread

 Enable Impact Damage : 부딪치는 오브젝트,프렉쳐등에 충격 데미지 /  무너지는 효과 

 Impact Damage :  Damage = Impact Force x Impact Damage

 Default Impact Damage Depth : Damage Depth

 Custom Impact Resistance : 오브젝트와 충동시 밀어내는 값 

 Impact Resistance : chunks가 물리적 데미지를 입을때 저항값, 낮게 설정하면 관통될수 있다. 

                           충돌 오브젝트  collision preset : PhysicsActor / weight 값 설정.

 -------------------

 Damage Cap : 최대 데미지 총합. 이값 이상의 데미지는 적용되지 않게 되고 파괴되지 않는다.

 Impact Velocity Threshold : 최저 속도 한계치, 한계치 속도 이상이 되어야 파괴.

 Max Chuck Speed : 최대 chunk속도, 낮은값이면 slomotion 처럼 보인다.

 Fracture Impulse Scale :파괴시 chunk 노멀 방향으로 조각난 것을 밀어내는 크기 인수.


>Debris

 잔해 life time min/max , 원점에서 멀어지면 사라지는 거리, valid bounds 크기 설정


>Flags

 Accumulate Damage : 데미지 누산, 여러번 타격 가능.

 Asset Defined Support :  support chunk 설정된 fracture에 nxscene 적용 ?

 World Support : 스태틱 메쉬와 겹치는 부분에 레벨 환경적용. 바닥에 붙거나 벽에 붙는 역할

 Debris Timeout : 잔해 timeout 설정

 Debris Max Seperation : 잔해 원점에서의 최대 거리 설정

 Crumble smallest Chunks : 가장 작은 chunk도 분해 or 삭제

 Accumulate Raycasts : 정확한 collision 검사

 Use Valid Bounds : Valid bounds 사용.

 Form Extended Structures : 겹치는 오브젝트와 하나가 된다.


>Hierarchy Depth

 chunk depth 설정. depth level에 따라 "stick"형태로 된다.


>Effects

  이펙트 추가


>Skeletal Mesh

 재질 설정


>Thumbnail


Fracture Settings


>Voronoi

 Cell Site Count : cell chunk 수

 보로노이 다이아그램

 http://terms.naver.com/entry.nhn?docId=3533967&cid=58541&categoryId=58541&expCategoryId=58541


 3dsmax rayfire voronoi

 https://www.youtube.com/watch?v=Uu2PYfK3HdY


 # fracture import 시 Material 통합문제 현재 해결되지 않았음 -> APEX는 가능.

 https://issues.unrealengine.com/issue/UE-8566


>General

 fracture 재질 uv 설정, random 생성.


Chunk Parameters

>Chunks

 Chunk Params 

 Is Support Chunk : 레벨 환경에 지원

 Do Not Fracture : fracture되지 않음

 Do Not Damage : 데미지 입지 않음

 Do Not Crumble : 부서지지 않음 , 자식이 있는 청크는 자식쪽에서 부서질수 있음.



Destructible Actor Component

Linear Damping : 높을수록 느려짐


Large Chunk Threshold : Fracture 충돌 사이즈. 수치를 높이면 그이하의 덩어리는 플레이어와 충돌하지 않음.


 

~ console command : pxvis collision


Destructible Troubleshooting Guide

https://wiki.unrealengine.com/Destructible_Troubleshooting_Guide



UE4 Learning Resource Content Creator Tim Hobson

http://timhobsonue4.snappages.com/

https://forums.unrealengine.com/showthread.php?56777-TUTORIALS-Photons-Be-Free-Mini-tutorials-and-other-curiosities


ue4 Apex,rayfire Destructibla mesh tut

https://www.youtube.com/watch?v=HSGCr-xqit0&index=2&list=PLm2aqn-LqKX6VJfACurmJEK7YSwerMIa6



Fracturemesh Chunks location (code)

https://answers.unrealengine.com/questions/102537/get-location-and-rotation-of-a-chunk-destructable.html


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:
Posted by fx0275
2017. 2. 28. 16:13

UE4 tut info UE4/Tutorials_Web2017. 2. 28. 16:13

epicgames youtube tut

https://www.youtube.com/user/UnrealDevelopmentKit/playlists?shelf_id=0&view=1&sort=dd

https://docs.unrealengine.com/latest/INT/Videos/index.html


PT용 문서

https://www.unrealengine.com/ko/resources


All Tut

https://docs.unrealengine.com/latest/INT/Videos/index.html


Epic Create Content

https://wiki.unrealengine.com/Category:Epic_Created_Content



Color Grading

https://docs.unrealengine.com/latest/KOR/Gameplay/HowTo/UseOnHit/Blueprints/index.html


Circle Gauge Material for UI

https://www.youtube.com/watch?v=0bLBQXP9pWY


vray vector displacement

https://www.youtube.com/watch?v=bv-IXg4nFKk

https://www.youtube.com/watch?v=_Xmxt1wv1SE




Using Retargeted Animations

https://docs.unrealengine.com/latest/KOR/Engine/Animation/AnimationRetargeting/index.html

https://docs.unrealengine.com/latest/KOR/Engine/Animation/RetargetingDifferentSkeletons/index.html

https://docs.unrealengine.com/latest/KOR/Engine/Animation/AnimHowTo/Retargeting/index.html

https://www.youtube.com/watch?v=xy9aLbZLdeA&feature=youtu.be&t=2m35s


animation & riging tools

https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gb2ZoKzTApbv3LvhaXJ9elg/index.html


Metaball

https://www.youtube.com/watch?v=HaUAfgrZjlU

https://forums.unrealengine.com/showthread.php?9493-Metaballs-Proof-of-Concept



Mathew Wadstein youtube tutorial (Basic reference)

https://www.youtube.com/channel/UCOVfF7PfLbRdVEm0hONTrNQ

List

https://goo.gl/BeqKvq



several Material 

http://www.tomlooman.com/category/unreal-engine-4/vfx/


outline post process

http://www.tomlooman.com/ue4-outline-post-process/





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:
Posted by fx0275
2017. 2. 16. 23:24

UE4 Tips UE4/Tips&Ugh2017. 2. 16. 23:24


Translucent material light distance issue

https://answers.unrealengine.com/questions/219141/translucent-material-light-distance.html


in the screenshots Gpu particles effect, but the problem is present and meshes with Translucent material.. The problem is solved in two console commands r.TranslucencyLightingVolumeInnerDistance xxxxxx r.TranslucencyLightingVolumeOuterDistance xxxxxx   but it does not store the entered value and pre restart is necessary to enter them again.


https://docs.unrealengine.com/latest/KOR/Engine/Rendering/LightingAndShadows/LitTranslucency/index.html




# Particle

. particle flicking 문제 >  Particle Bounds 기본값이 1 이기때문에 가까운 거리에도 lod 가 적용됨 

       > Bounds 항목의 Use Fixed Relative Bounding Box 값이 True면 Bounds값을 올려서 해결. False면 가변적으로 빌보드 크기에 맞춰짐.

 

  

. Emitter 에서 Vector Field 의 transform은 Emitter의 Transform과 별도로 Local Vector Fileld의 translation 값으로 이동하고  VF Init Rotation 으로 회전

. Color over Life의 Color Picker에서 HSV의 V명도 값을 올리면  Out val의 컬러값 프리뷰에서 오버값에 의한 색상이 gradient되는것을 확인할수 있다.


viewmode

https://docs.unrealengine.com/latest/KOR/Engine/UI/LevelEditor/Viewports/ViewModes/index.html




UE 4.15  - Math Material Node added.



일반적인 연산에 머티리얼 함수나 커스텀 노드를 쓰지 않아도 될 수 있게끔 요청을 자주 받은 수학 머티리얼 노드를 몇 가지 추가했습니다.

Fast 태그 마킹된 노드는 실제 인스트럭션 대신 추정식을 사용합니다. 복잡한 버전의 머티리얼에 비해 퍼포먼스가 향상되지만, 입력상의 제한이나 정밀도가 떨어지는 상쇄 효과가 있습니다.

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Posted by fx0275
2017. 2. 13. 19:18

Tutorial package List UE4/Tutorials_Web2017. 2. 13. 19:18

New!!!


Houdini VFX for Games By Andreas Glad


https://www.pluralsight.com/courses/houdini-vfx-games

vimeo https://vimeo.com/partikel

blog http://www.partikel.co/

http://www.cgsociety.org/news/article/3238/creating-vfx-for-games-with-houdini-artist-andreas-glad-






----------------------------------------------------------------------------------------------------------------


3DBuzz


Creating Plugins with Unreal 4



3DMotive


3DMotive - Displacement vs Parallax Mapping in UE4

3DMotive - Dynamic Vehicle Setup in UE4

3DMotive - Exterior Environment in UE4 Volume 2

3DMotive - Introduction To Blueprints

3DMotive - Introduction To Materials in Unreal Engine 4 Volume 1

3DMotive - Introduction To Materials in Unreal Engine 4 Volume 2

3DMotive - Introduction to Unreal Engine 4 Volume 1

3DMotive - Introduction to Unreal Engine 4 Volume 2

3DMotive - Introduction to Unreal Engine 4 Volume 3

3DMotive - Mobile Game Publishing in UE4

3DMotive - Quicktime Events in UE4 Volume 1

3DMotive - Quicktime Events in UE4 Volume 2



Digital Tutors


Digital Tutors - Creating a Blizzard Environment in Unreal Engine

Digital Tutors - Creating a Space Flight Simulator in Unreal Engine

Digital Tutors - Creating a Wheeled Vehicle in Unreal Engine

Digital Tutors - Creating an Interior Walkthrough in Unreal Engine and 3ds Max

Digital Tutors - Creating Morph Targets in Unreal Engine

Digital Tutors - Creating Rain and Lightning Effects in Unreal Engine

Digital Tutors - Creating Rock Structures for Games in ZBrush and Unreal Engine

Digital Tutors - Creating UI Elements in Unreal Engine

Digital Tutors - Game Asset Production Pipeline in Unreal Engine

Digital Tutors - Introduction to Blueprint in Unreal Engine

Digital Tutors - Introduction to Construction Script in Unreal Engine

Digital Tutors - Introduction to Lighting in Unreal Engine

Digital Tutors - Introduction to Materials in Unreal Engine

Digital Tutors - Introduction to Matinee in Unreal Engine 4

Digital Tutors - Introduction to Particle Systems in Unreal Engine

Digital Tutors - Introduction to Post Processing Effects in Unreal Engine

Digital Tutors - Introduction to Unreal Engine 4

Digital Tutors - Presentation.Techniques.for.Game.Art.in.Marmoset.Toolbag.1.07

Digital Tutors - Quick Start to Unreal Engine 4 Volume 1

Digital Tutors - Quick Start to Unreal Engine 4 Volume 2

Digital Tutors - Quick Start to Unreal Engine 4 Volume 3

Digital Tutors - Replayable Game Design Using Blueprint in Unreal Engine

Digital Tutors - Scripting a First Person Shooter in Unreal Engine

Digital Tutors - Setting Up a Split Screen Multiplayer Game in Unreal Engine

Digital Tutors - Unreal Engine 4 Material Reference Node Library

Digital Tutors - Using DataTables to Create Data Driven Gameplay in Unreal Engine

Digital Tutors - Your First Day in Unreal Engine 4

Digital-Tutors - Game Prop Workflows in Maya and Marmoset Toolbag



FXPHD


FXPHD - UNR202 Production in Unreal Engine 4



Gumroad


Gumroad - Forest Snow Ground Complete Package

Gumroad – Intro to PBR in Unreal Engine 4 by Ben Adler

Gumroad - UE4 Materials For Beginners Vertex Painting Water Puddles by Aaron Kaminer

Gumroad - Unreal Engine 4 Master Material For Beginners



Lynda


Architectural Visualization with Unreal Engine

Lynda - Unreal Essential Training

Lynda – Realtime Motion Graphics with Unreal Engine 4

Lynda – Unreal Learn Lighting



Packt Publishing


Packt Publishing – Unreal Engine 4.x Projects



Pluralsight


Pluralsight - Animating a Short Film in Maya and Unreal Engine

Pluralsight - Creating Automotive Materials in Unreal Engine 4

Pluralsight - ImportRenderStylEnvUE

Pluralsight - Making a VR Experience in Unreal Engine 4

Pluralsight - Texturing a Game Character in Substance Painter and Designer



Uartsy


Uartsy - Environment Creation in Unreal Engine 4



Udemy


Udemy - 3ds max unreal engine 4 easy real time for arch viz

Udemy - Blend into virtual reality with Unreal Engine - Part I

Udemy - Create a Helicopter Game Control System in Unreal Engine 4

Udemy - Creating Modular Planets in Unreal Engine 4

Udemy - Master Blueprints in Unreal Engine 4 - Endless Runner

Udemy - Unreal Engine 4 The Complete Beginner's Course



WorldOfLevelDesign


UE4 - Fundamentals

UE4 How To Create Custom Decals

UE4 The Corridor - Project Files

UE4 The Corridor Project - Part 1of2

UE4 The Corridor Project - Part 2of2

UE4-BeginnersCrashCourse


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:
Posted by fx0275
2017. 2. 13. 15:54

Unreal Engine practice UE4/Practice2017. 2. 13. 15:54




Unreal Engine (EPIC)


3rd Person Game with Blueprints (pre. v4.8) 2014.04~2015.10


https://www.youtube.com/playlist?list=PLZlv_N0_O1gZS5HylO_368myr-Kg2ZLwb



Blueprint Node Reference


https://docs.unrealengine.com/latest/INT/BlueprintAPI/index.html



Destructible Mesh Setup (Default FPS game) 


Destructible mesh 생성 > BP 생성> Physics 설정 >배치


https://docs.unrealengine.com/latest/KOR/Gameplay/HowTo/UseOnHit/Blueprints/index.html


https://docs.unrealengine.com/latest/KOR/Engine/Physics/Destructibles/DestructibleProperties/index.html


https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gYeJX3xX44yzOb7_kTS7FPM/-gGiEmYj4oE/


https://www.youtube.com/watch?v=njyyH5gG9s4



Vector Field


https://docs.unrealengine.com/latest/KOR/Engine/Rendering/ParticleSystems/Reference/Modules/VectorField/index.html

https://forums.unrealengine.com/showthread.php?2274-ToolTutorial-Vector-Fields-from-splines-in-3ds-Max


VF macro script

https://dl.dropboxusercontent.com/u/1047231/VFShapes.mcr


script error >

-- Error occurred in anonymous codeblock; filename: .....................................

-- Cannot assign to read-only variable: Export


FUNCTION DECLARATIONS  'Export' > change all name 'ExportA'


fixed file 

Ruben Henares-VFShapes.mcr

3dsmax tut 

https://youtu.be/s1brvWy3SYY


Global Vector FieldVolume

Vector Field Volumes are not volumes in the traditional sense. They are created from the Class Viewer, not via a volume!

https://wiki.unrealengine.com/Global_Vector_Fields_(Tutorial)



Vector Fields Gen tool

http://jangafx.com/



Particles on skelmesh Bone / Surface


https://docs.unrealengine.com/latest/INT/Engine/Rendering/ParticleSystems/Reference/Modules/Location/#skeletalmeshvertex/surfacelocation_skelvert/surfloc_


tutorial

https://youtu.be/-pyTw-45Mfw




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:
Posted by fx0275