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2022. 5. 20. 19:11

M5 VFX Vol1 Niagara update (UE5) M5VFX/M5VFXVOL.12022. 5. 20. 19:11

This asset supports UE5.

Explosion Effects.

(check Niagara_Exp_Map.umap)

The explosion effect is improved after converting from cascade to niagara.

 

Youtube Link

https://youtu.be/d9I3MH7j7Ac

Vimeo Link

https://vimeo.com/711914698

---------------------------------------------------------------------------------------------------------

 

Bonus effect - Desert Storm, Tornado

(check Niagara_Bonus_Map.umap)

The Bonus effect is improved after converting from cascade to niagara.

 

Youtube Link

https://youtu.be/7NWZO58RAko

Vimeo Link

https://vimeo.com/711915855

 

:
Posted by fx0275

M5VFXVol.2 Fire and Flames


blueprint: building_DM_Blueprint

you can add effects to a specific fracture chunk.






old version.




 v.1.05(latest)

The old version does not work with UE 4.22 version.

changed building_DM_Blueprint. > use [Get Center of Mass] to attach effects.





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Posted by fx0275

M5 VFX Vol1. Smoke and Big Explosion

Unreal marketplace>

https://www.unrealengine.com/marketplace/m5-vfx-vol1-smoke-and-big-explosion


Trailer & Guide tutorial : Vimeo LINK

Trailer & Guide tutorial : Youtube LINK

screenshot


:
Posted by fx0275
2018. 9. 29. 12:57

M5VFX RPG.2 projectile screenshot M5VFX/M5VFXRPG.22018. 9. 29. 12:57


M5VFX RPG.2 Projectile(Fantasy Magic)

Unreal marketplace>

https://www.unrealengine.com/marketplace/m5-vfx-rpg1-projectile


Trailer & Guide: Vimeo Link


Trailer & Guide: Youtube Link


M5VFX RPG.2 projectile screenshot


'M5VFX > M5VFXRPG.2' 카테고리의 다른 글

M5VFXRPG.2 Projectile ..Working..  (0) 2018.07.20
:
Posted by fx0275
2018. 7. 20. 05:27

M5VFXRPG.2 Projectile ..Working.. M5VFX/M5VFXRPG.22018. 7. 20. 05:27

Released.

M5VFX RPG.2 Projectile(Fantasy Magic)

Unreal marketplace>

https://www.unrealengine.com/marketplace/m5-vfx-rpg1-projectile


Trailer & Guide: Vimeo Link


Trailer & Guide: Youtube Link




M5VFX RPG2. Projectile Trailer from JeongukChoi on Vimeo.



M5VFXRPG2. Projectile includes stylish stylized projectiles that can be applied to RPG or various games.

The package includes levels that you can play with projectiles made from beam particles, ribbon particles, and more.


Blueprint Test Guide 

M5VFXRPG2.Projectile - Blueprint Test Guide from JeongukChoi on Vimeo.



Test Play Guide 

M5VFXRPG2.Projectile - Test Play Guide from JeongukChoi on Vimeo.






<preview>


M5 VFX RPG.2 Projectile Preview from JeongukChoi on Vimeo.







<progressing....>


https://realtimevfx.com/t/m5-vfx-prg-2-projectile-wip/5247



https://forums.unrealengine.com/development-discussion/content-creation/1507840-share-projectile-test-map-m5-vfx-prg-2-projectile-wip


sample project download

https://drive.google.com/open?id=1gCybAvcr-5vWaXQtvJt2lJjMkdyfuoNP



Projectile Lockon test project from JeongukChoi on Vimeo.




TwinTail projectile from JeongukChoi on Vimeo.




Projectile Ribbon particle Wave move from JeongukChoi on Vimeo.


'M5VFX > M5VFXRPG.2' 카테고리의 다른 글

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:
Posted by fx0275
2018. 6. 19. 16:26

M5 VFX Series for Unreal Engine M5VFX2018. 6. 19. 16:26

M5VFX series Niagara system Update Completed.

** Niagara version is supported from Unreal engine version 5.0.

 

 

M5 VFX Vol1. Smoke and Big Explosion(Niagara)

 

Converted Niagara explosion preview

 

M5 VFX Vol.1 contains real smoke effects and big explosion effects.

It will be useful for high-quality games and explosion scenes.

Through the dynamic parameters of material and particle, you can control many aspects such as color and brightness, flame effect.

Uses a high-resolution loop sequence texture (up to 4096x4096).

This pack contains references that classify explosive elements such as smoke, sparks, smoke tail, and debris.

You can see how to control particles according to the type of explosion.

Edit as you want to try to create a cool effect.

 

Unreal marketplace>

https://www.unrealengine.com/marketplace/m5-vfx-vol1-smoke-and-big-explosion

 

http://fxrnd.tistory.com/category/M5VFX/M5VFXVOL.1

 

M5 VFX Vol.2 Fire and Flames(Niagara)

 

Permanently Free Collection!! [ it's free. ]

This package has been registered in the permanently free collection.

 

M5 VFX vol.2 can produce various kinds of fire.

This asset includes assets such as shaking candles, bonfires, fire, flames, and explosions. Small fire to large fire can be expressed. You can apply preset flames by using blueprint props. 

High-quality image sequence textures are included.

 

 

M5VFX RPG.1 SwordTrails(Niagara)

 

M5 VFX RPG1. Sword Trails includes SwordTrails stylized as the first asset for RPG games.

It includes more than 50 set trails.

With a variety of ready-made textures and materials, you can easily create from simple shapes to luxurious shapes.

Create your own trail and apply it to character attacks.

It can also be used on mobile.

 

Unreal marketplace>

https://www.unrealengine.com/marketplace/m5-vfx-rpg1-sword-trails

 

http://fxrnd.tistory.com/category/M5VFX/M5VFXRPG.1

 

 

M5VFX RPG.2 Projectile(Niagara)

 

 

M5VFXRPG2. Projectile includes stylish stylized projectiles that can be applied to RPG or various games.

 

The package includes levels that you can play with projectiles made from beam particles, ribbon particles, and more.

 

Unreal marketplace>

https://www.unrealengine.com/marketplace/m5-vfx-rpg1-projectile

 

http://fxrnd.tistory.com/category/M5VFX/M5VFXRPG.2

 

----------------------------------------------------------------------------------------

 

M5VFX series Unreal Marketplace 

https://www.unrealengine.com/marketplace/profile/JeongukChoi 

 

 
 
 
 
 
 
 
 
:
Posted by fx0275
2018. 6. 13. 22:07

M5 VFX Vol.2 Fire and Flames M5VFX/M5VFXVOL.22018. 6. 13. 22:07


Trailer: Vimeo LINK


Trailer: Youtube LINK



https://www.unrealengine.com/marketplace/m5-vfx-vol2-fire-and-flames


M5 VFX vol.2 can produce various kinds of fire.


This asset includes assets such as shaking candles, bonfires, fire, flames, and explosions.

Small fire to large fire can be expressed.

You can apply preset flames by using blueprint props.

High-quality image sequence textures are included.


Features: 

48 Fire and smoke reference particles.

21 Fire particles for blueprint.

19 Fire particles.

3 Explosion particles.


Type of Emitters: CPU, Beam, mesh emitters

Number of Effects: 91

Number of Textures: 58

Number of Materials: 16 (+ Material instance 69)

Number of Blueprints: 5 

Number of Meshes: 14 (+ Skeletal Mesh 4)

Supported Development Platforms: PC, Mobile

Supported Target Build Platforms: PC, Mobile


# Disable (Disort_Emitter) of particles when using on mobile

   Mobile particle distortion is not supported.


M5VFXVol2.Fire and Flame Guide 1.Fire_Mesh_BP 2. Fire_beam_BP 3. Fire_Plight_BP 4. Fire_skel_vert_BP 5. Fire_PLight_Exp_BP


updated 1.02 
- added fracture explosion (attach particle to chunk parts.)







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Posted by fx0275
2018. 5. 21. 03:54

M5 VFX VOL2. Fire & Flames Preview M5VFX/M5VFXVOL.22018. 5. 21. 03:54

M5 VFX VOL2. Fire & Flames Preview



M5 VOL.2 will be released soon. we will finish the work in a short time. Please wait a little longer. Thank you.



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Posted by fx0275


# This guide explains how to control particles using Master Material in 'M5VFX Vol.1.Smoke and Big Explosion'


# This guide requires M5VFX Vol.1

https://www.unrealengine.com/marketplace/m5-vfx-vol1-smoke-and-big-explosion


Trailer & Guide tutorial : Vimeo LINK

Trailer & Guide tutorial : Youtube LINK


1.Create Simple Smoke 



Material: 1_FakeNM_Shadow_Mat

Normalmap or Fake Normalmap Material


Parameter List

NormalFrame

-       FlattenNormal : Normal Map intensity value

-       Normal_Texture :

-       Sub_Number_X : SubUV number

-       Sub_Number_Y : SubUV number

Texture Parameter Values

-       Smoke_Texture

Dynamic Parameter

-       Diffuse_bright

-       Emissive_bright

 

Material: 1_FakeNM_Shadow_MatND

Only remove Depth Fade Node for Cast Shadow in 1_FakeNM_Shadow_Mat

 


2. Loop sequence Frame rate control 


3. Two smoke texture blend 

Material: 2_SubUV_blend_Mat

Two Smoke blend

Parameter List

Fade

-       Fade_Distance

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Texture Parameter Values

-       Smoke_Texture1

-       Smoke_Texture2

Dynamic Parameter

-       Diffuse_brightness

-       Emissive_brightness

-       Smoke_Blend

 


4. Fake Gradient Shadow & Camera Distance Fade 


Material: 4_Fake_DarkGradient_Mat

Shadow Gradient Texture


Parameter List

Fade

-       camera depth

-       DepthFade

-       Exponent

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Texture Parameter Values

-       Smoke_Texture

Dynamic Parameter

-       Diffuse_brightness

-       Emissive_brightness

-       Shadowbright

 

 

5. Blackbody shader 


Material:Material: 5_Blackbody_Mat

Blackbody shader


Parameter List

Fade

-       Fade_Distance

Texture_parameter Values

-       Smoke_texture

Dynamic parameter

-       Smoke_SStep_Min

-       Smoke_SStep_Max

-       Temperature

-       Temp_Intensity


Material: 5_Blackbody_Bright_Mat


Parameter List

Texture Parameter Values

-       Smoke_Texture

Scalar Parameter Values

-       FadeDistance

-       Smoke_SStep_Max

Dynamic patameter

-       Smoke_SStep_Min

-       Smoke_Bright

-       Temperature

-       Temp_Intensity

 

Material: 5_Invert_Blackbody_Mat


Parameter List

Fade

-       FadeDistance

Smoke

-       Smoke_Texture

-       Temperature

Dynamic parameter

-       Smoke_SStep_Min

-       Smoke_SStep_Max

-       Smoke_Bright

-       Smoke_Intensity



6. GradientMap 

Material:6_GradientMap_Mat

Gradient Map Texture


Parameter List

Fade

-       Fade_Distance

GradientMap

-       Floorswitch

-       Gradient_Map_count

Texture Parameter Values

-       Gradient_Texture

-       Smoke_Texture

Dynamic parameter

-       Smoke_SStep_Min

-       Smoke_SStep_Max

-       GradientMap_Index

 


7. Advenced Blackbody Shader 

Material: 7_BD_Cus_Opacity_Mat

Advenced Blackbody shader


Parameter List 

Fade

-       Fade_Distance

-       Full opacity

Inverted smoke

-       dark_smoke_Intensity

-       inverted_smoke_full_intensity

-       inverted_smoke_SStep_Min_intensity

-       inverted_smoke_SStep_Min

-       temperature

-       Temperature Intensity

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Smoke

-       Smoke_bright

-       Smoke_SStep_Max

Texture Parameter Values

-       Smoke_texture

Dynamic parater

-       Inverted_smoke_SStep_Max

-       AlphaOpacity

-       Smoke_SStep_Min

-       Temp intensity(0-1)(blend)

 

Material: 7_BD_Cus_Opacity_Mat2

Only remove Base Color link in 7_BD_Cus_Opacity_Mat



Material: 7_BD_Cus_Opa_Offset_Mat

Advenced Blackbody shader (smoothstep min~max : offset)


Parameter List

Fade

-       Fade_Distance

-       Full opacity

Inverted smoke

-       dark_smoke_Intensity

-       inverted_smoke_full_intensity

-       inverted_smoke_SStep_Min_intensity

-       inverted_smoke_SStep_Min

-       smoke_SStep_Max_Offset

-       temperature

-       Temperature Intensity

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Smoke

-       Smoke_bright

-       Smoke_SStep_Max

Texture Parameter Values

-       Smoke_texture

Dynamic parater

-       Inverted_smoke_SStep_Max

-       AlphaOpacity

-       Smoke_SStep_Min

-       Temp intensity(0-1)(blend)

 

 


---------------------------------------------------------------------------


Material: 3_MotionVector_Mat

Motion Vector 

Parameter List

Fade

-       Fade Distance

Motion Vector

-       Intensity

-       MotionVector_texture

-       Phase

-       Smoke_texture

-       Speed

-       SubUV_X

-       SubUV_Y

Normal

-       Normal_texture

Smoke

-       Smoke_Alpha_Intensity

-       Smoke_bright

-       Smoke_Emissive_bright

-       Smoke_Intensity




Material: 8_Nrm_Flat_Mat


Parameter List 

Fade

-       Fade Distance

-       Full Opacity

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Texture Parameter Values

-       Smoke_texture

Dynamic parameter

-       Smoke_Opacity

-       Smoke_Bright

 

Material: 8_Nrm_Flat_Mat2


Parameter List

Fade

-       Fade Distance

-       Full Opacity

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Texture Parameter Values

-       Smoke_texture

Dynamic parameter

-       Smoke_Bright

-       Smoke_Opacity

-       Smoke_SStep_Min

-       Smoke_SStep_Max

 

:
Posted by fx0275
2017. 11. 24. 09:40

M5 VFX RPG1. Sword Trails M5VFX/M5VFXRPG.12017. 11. 24. 09:40

Released on Unreal Marketplace.


https://www.unrealengine.com/marketplace/m5-vfx-rpg1-sword-trails


Trailer & Guide: Vimeo Link


Trailer & Guide: Youtube Link


This pack includes trails that can be combined with various styles of textures and even supports mobile.

M5VFX RPG.1 SwordTrails from JeongukChoi on Vimeo.



M5 VFX RPG1. Sword Trails includes SwordTrails stylized as the first asset for RPG games.
It includes more than 50 set trails.
With a variety of ready-made textures and materials, you can easily create from simple shapes to luxurious shapes.
Create your own trail and apply it to character attacks.
It can also be used on mobile.

Features: (Please include a full, comprehensive list of the features of the product)

  • 34 Basic shape type Trail particles
  • 52 Stylized Trail Particles
  • 11 Master Materials

Type of Emitters: (CPU, GPU, and/or mesh emitters?)
Number of Effects: 90
Number of Textures: 88 (+ 1 vector field)
Number of Materials: 16 (+ instant material 87)
Number of Blueprints: 1
Number of Meshes: 1
Supported Development Platforms: PC & Mobile
Supported Target Build Platforms: PC & Mobile



:
Posted by fx0275