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2022. 5. 20. 19:11

M5 VFX Vol1 Niagara update (UE5) M5VFX/M5VFXVOL.12022. 5. 20. 19:11

This asset supports UE5.

Explosion Effects.

(check Niagara_Exp_Map.umap)

The explosion effect is improved after converting from cascade to niagara.

 

Youtube Link

https://youtu.be/d9I3MH7j7Ac

Vimeo Link

https://vimeo.com/711914698

---------------------------------------------------------------------------------------------------------

 

Bonus effect - Desert Storm, Tornado

(check Niagara_Bonus_Map.umap)

The Bonus effect is improved after converting from cascade to niagara.

 

Youtube Link

https://youtu.be/7NWZO58RAko

Vimeo Link

https://vimeo.com/711915855

 

:
Posted by fx0275

M5 VFX Vol1. Smoke and Big Explosion

Unreal marketplace>

https://www.unrealengine.com/marketplace/m5-vfx-vol1-smoke-and-big-explosion


Trailer & Guide tutorial : Vimeo LINK

Trailer & Guide tutorial : Youtube LINK

screenshot


:
Posted by fx0275


# This guide explains how to control particles using Master Material in 'M5VFX Vol.1.Smoke and Big Explosion'


# This guide requires M5VFX Vol.1

https://www.unrealengine.com/marketplace/m5-vfx-vol1-smoke-and-big-explosion


Trailer & Guide tutorial : Vimeo LINK

Trailer & Guide tutorial : Youtube LINK


1.Create Simple Smoke 



Material: 1_FakeNM_Shadow_Mat

Normalmap or Fake Normalmap Material


Parameter List

NormalFrame

-       FlattenNormal : Normal Map intensity value

-       Normal_Texture :

-       Sub_Number_X : SubUV number

-       Sub_Number_Y : SubUV number

Texture Parameter Values

-       Smoke_Texture

Dynamic Parameter

-       Diffuse_bright

-       Emissive_bright

 

Material: 1_FakeNM_Shadow_MatND

Only remove Depth Fade Node for Cast Shadow in 1_FakeNM_Shadow_Mat

 


2. Loop sequence Frame rate control 


3. Two smoke texture blend 

Material: 2_SubUV_blend_Mat

Two Smoke blend

Parameter List

Fade

-       Fade_Distance

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Texture Parameter Values

-       Smoke_Texture1

-       Smoke_Texture2

Dynamic Parameter

-       Diffuse_brightness

-       Emissive_brightness

-       Smoke_Blend

 


4. Fake Gradient Shadow & Camera Distance Fade 


Material: 4_Fake_DarkGradient_Mat

Shadow Gradient Texture


Parameter List

Fade

-       camera depth

-       DepthFade

-       Exponent

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Texture Parameter Values

-       Smoke_Texture

Dynamic Parameter

-       Diffuse_brightness

-       Emissive_brightness

-       Shadowbright

 

 

5. Blackbody shader 


Material:Material: 5_Blackbody_Mat

Blackbody shader


Parameter List

Fade

-       Fade_Distance

Texture_parameter Values

-       Smoke_texture

Dynamic parameter

-       Smoke_SStep_Min

-       Smoke_SStep_Max

-       Temperature

-       Temp_Intensity


Material: 5_Blackbody_Bright_Mat


Parameter List

Texture Parameter Values

-       Smoke_Texture

Scalar Parameter Values

-       FadeDistance

-       Smoke_SStep_Max

Dynamic patameter

-       Smoke_SStep_Min

-       Smoke_Bright

-       Temperature

-       Temp_Intensity

 

Material: 5_Invert_Blackbody_Mat


Parameter List

Fade

-       FadeDistance

Smoke

-       Smoke_Texture

-       Temperature

Dynamic parameter

-       Smoke_SStep_Min

-       Smoke_SStep_Max

-       Smoke_Bright

-       Smoke_Intensity



6. GradientMap 

Material:6_GradientMap_Mat

Gradient Map Texture


Parameter List

Fade

-       Fade_Distance

GradientMap

-       Floorswitch

-       Gradient_Map_count

Texture Parameter Values

-       Gradient_Texture

-       Smoke_Texture

Dynamic parameter

-       Smoke_SStep_Min

-       Smoke_SStep_Max

-       GradientMap_Index

 


7. Advenced Blackbody Shader 

Material: 7_BD_Cus_Opacity_Mat

Advenced Blackbody shader


Parameter List 

Fade

-       Fade_Distance

-       Full opacity

Inverted smoke

-       dark_smoke_Intensity

-       inverted_smoke_full_intensity

-       inverted_smoke_SStep_Min_intensity

-       inverted_smoke_SStep_Min

-       temperature

-       Temperature Intensity

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Smoke

-       Smoke_bright

-       Smoke_SStep_Max

Texture Parameter Values

-       Smoke_texture

Dynamic parater

-       Inverted_smoke_SStep_Max

-       AlphaOpacity

-       Smoke_SStep_Min

-       Temp intensity(0-1)(blend)

 

Material: 7_BD_Cus_Opacity_Mat2

Only remove Base Color link in 7_BD_Cus_Opacity_Mat



Material: 7_BD_Cus_Opa_Offset_Mat

Advenced Blackbody shader (smoothstep min~max : offset)


Parameter List

Fade

-       Fade_Distance

-       Full opacity

Inverted smoke

-       dark_smoke_Intensity

-       inverted_smoke_full_intensity

-       inverted_smoke_SStep_Min_intensity

-       inverted_smoke_SStep_Min

-       smoke_SStep_Max_Offset

-       temperature

-       Temperature Intensity

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Smoke

-       Smoke_bright

-       Smoke_SStep_Max

Texture Parameter Values

-       Smoke_texture

Dynamic parater

-       Inverted_smoke_SStep_Max

-       AlphaOpacity

-       Smoke_SStep_Min

-       Temp intensity(0-1)(blend)

 

 


---------------------------------------------------------------------------


Material: 3_MotionVector_Mat

Motion Vector 

Parameter List

Fade

-       Fade Distance

Motion Vector

-       Intensity

-       MotionVector_texture

-       Phase

-       Smoke_texture

-       Speed

-       SubUV_X

-       SubUV_Y

Normal

-       Normal_texture

Smoke

-       Smoke_Alpha_Intensity

-       Smoke_bright

-       Smoke_Emissive_bright

-       Smoke_Intensity




Material: 8_Nrm_Flat_Mat


Parameter List 

Fade

-       Fade Distance

-       Full Opacity

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Texture Parameter Values

-       Smoke_texture

Dynamic parameter

-       Smoke_Opacity

-       Smoke_Bright

 

Material: 8_Nrm_Flat_Mat2


Parameter List

Fade

-       Fade Distance

-       Full Opacity

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Texture Parameter Values

-       Smoke_texture

Dynamic parameter

-       Smoke_Bright

-       Smoke_Opacity

-       Smoke_SStep_Min

-       Smoke_SStep_Max

 

:
Posted by fx0275


M5 VFX Vol1. Smoke and Big Explosion


Released on Unreal Marketplace.

https://www.unrealengine.com/marketplace/m5-vfx-vol1-smoke-and-big-explosion

Trailer & Guide tutorial : Vimeo LINK

Trailer & Guide tutorial : Youtube LINK

Material Parameter list : http://fxrnd.tistory.com/85

The pack includes realistic smoke effects and explosion effects using high-resolution loop textures that can be created in a variety of styles.

M5 VFX Vol.1 contains real smoke effects and big explosion effects.
It will be useful for high-quality games and explosion scenes.
Through the dynamic parameters of material and particle, you can control many aspects such as color and brightness, flame effect.
Uses a high-resolution loop sequence texture (up to 4096x4096).
This pack contains references that classify explosive elements such as smoke, sparks, smoke tail, and debris.
You can see how to control particles according to the type of explosion.
Edit as you want to try to create a cool effect.


M5 VFX Vol1. Smoke and Big Explosion trailer2 [Unreal Engine 4] 1080P from JeongukChoi on Vimeo.


M5 VFX Vol1. Smoke and Big Explosion ~ Test Play from JeongukChoi on Vimeo.




M5 VFX Vol1. Smoke and Big Explosion trailer [Unreal Engine 4] 



M5 VFX Vol1. Material and Smoke Full Review [Unreal Engine 4]



M5 VFX Vol1. Big Explosion Full Review[Unreal Engine 4]



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Posted by fx0275