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# This guide explains how to control particles using Master Material in 'M5VFX Vol.1.Smoke and Big Explosion'


# This guide requires M5VFX Vol.1

https://www.unrealengine.com/marketplace/m5-vfx-vol1-smoke-and-big-explosion


Trailer & Guide tutorial : Vimeo LINK

Trailer & Guide tutorial : Youtube LINK


1.Create Simple Smoke 



Material: 1_FakeNM_Shadow_Mat

Normalmap or Fake Normalmap Material


Parameter List

NormalFrame

-       FlattenNormal : Normal Map intensity value

-       Normal_Texture :

-       Sub_Number_X : SubUV number

-       Sub_Number_Y : SubUV number

Texture Parameter Values

-       Smoke_Texture

Dynamic Parameter

-       Diffuse_bright

-       Emissive_bright

 

Material: 1_FakeNM_Shadow_MatND

Only remove Depth Fade Node for Cast Shadow in 1_FakeNM_Shadow_Mat

 


2. Loop sequence Frame rate control 


3. Two smoke texture blend 

Material: 2_SubUV_blend_Mat

Two Smoke blend

Parameter List

Fade

-       Fade_Distance

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Texture Parameter Values

-       Smoke_Texture1

-       Smoke_Texture2

Dynamic Parameter

-       Diffuse_brightness

-       Emissive_brightness

-       Smoke_Blend

 


4. Fake Gradient Shadow & Camera Distance Fade 


Material: 4_Fake_DarkGradient_Mat

Shadow Gradient Texture


Parameter List

Fade

-       camera depth

-       DepthFade

-       Exponent

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Texture Parameter Values

-       Smoke_Texture

Dynamic Parameter

-       Diffuse_brightness

-       Emissive_brightness

-       Shadowbright

 

 

5. Blackbody shader 


Material:Material: 5_Blackbody_Mat

Blackbody shader


Parameter List

Fade

-       Fade_Distance

Texture_parameter Values

-       Smoke_texture

Dynamic parameter

-       Smoke_SStep_Min

-       Smoke_SStep_Max

-       Temperature

-       Temp_Intensity


Material: 5_Blackbody_Bright_Mat


Parameter List

Texture Parameter Values

-       Smoke_Texture

Scalar Parameter Values

-       FadeDistance

-       Smoke_SStep_Max

Dynamic patameter

-       Smoke_SStep_Min

-       Smoke_Bright

-       Temperature

-       Temp_Intensity

 

Material: 5_Invert_Blackbody_Mat


Parameter List

Fade

-       FadeDistance

Smoke

-       Smoke_Texture

-       Temperature

Dynamic parameter

-       Smoke_SStep_Min

-       Smoke_SStep_Max

-       Smoke_Bright

-       Smoke_Intensity



6. GradientMap 

Material:6_GradientMap_Mat

Gradient Map Texture


Parameter List

Fade

-       Fade_Distance

GradientMap

-       Floorswitch

-       Gradient_Map_count

Texture Parameter Values

-       Gradient_Texture

-       Smoke_Texture

Dynamic parameter

-       Smoke_SStep_Min

-       Smoke_SStep_Max

-       GradientMap_Index

 


7. Advenced Blackbody Shader 

Material: 7_BD_Cus_Opacity_Mat

Advenced Blackbody shader


Parameter List 

Fade

-       Fade_Distance

-       Full opacity

Inverted smoke

-       dark_smoke_Intensity

-       inverted_smoke_full_intensity

-       inverted_smoke_SStep_Min_intensity

-       inverted_smoke_SStep_Min

-       temperature

-       Temperature Intensity

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Smoke

-       Smoke_bright

-       Smoke_SStep_Max

Texture Parameter Values

-       Smoke_texture

Dynamic parater

-       Inverted_smoke_SStep_Max

-       AlphaOpacity

-       Smoke_SStep_Min

-       Temp intensity(0-1)(blend)

 

Material: 7_BD_Cus_Opacity_Mat2

Only remove Base Color link in 7_BD_Cus_Opacity_Mat



Material: 7_BD_Cus_Opa_Offset_Mat

Advenced Blackbody shader (smoothstep min~max : offset)


Parameter List

Fade

-       Fade_Distance

-       Full opacity

Inverted smoke

-       dark_smoke_Intensity

-       inverted_smoke_full_intensity

-       inverted_smoke_SStep_Min_intensity

-       inverted_smoke_SStep_Min

-       smoke_SStep_Max_Offset

-       temperature

-       Temperature Intensity

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Smoke

-       Smoke_bright

-       Smoke_SStep_Max

Texture Parameter Values

-       Smoke_texture

Dynamic parater

-       Inverted_smoke_SStep_Max

-       AlphaOpacity

-       Smoke_SStep_Min

-       Temp intensity(0-1)(blend)

 

 


---------------------------------------------------------------------------


Material: 3_MotionVector_Mat

Motion Vector 

Parameter List

Fade

-       Fade Distance

Motion Vector

-       Intensity

-       MotionVector_texture

-       Phase

-       Smoke_texture

-       Speed

-       SubUV_X

-       SubUV_Y

Normal

-       Normal_texture

Smoke

-       Smoke_Alpha_Intensity

-       Smoke_bright

-       Smoke_Emissive_bright

-       Smoke_Intensity




Material: 8_Nrm_Flat_Mat


Parameter List 

Fade

-       Fade Distance

-       Full Opacity

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Texture Parameter Values

-       Smoke_texture

Dynamic parameter

-       Smoke_Opacity

-       Smoke_Bright

 

Material: 8_Nrm_Flat_Mat2


Parameter List

Fade

-       Fade Distance

-       Full Opacity

NormalFrame

-       FlattenNormal

-       Normal_Texture

-       Sub_Number_X

-       Sub_Number_Y

Texture Parameter Values

-       Smoke_texture

Dynamic parameter

-       Smoke_Bright

-       Smoke_Opacity

-       Smoke_SStep_Min

-       Smoke_SStep_Max

 

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Posted by fx0275