달력

5

« 2024/5 »

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31

'Houdini/Info'에 해당되는 글 2

  1. 2022.12.02 What's New from SideFX Labs | Danicka Oglesby
  2. 2022.12.02 Top 10 Reasons for Game Artists to Learn Houdini
2022. 12. 2. 19:06

What's New from SideFX Labs | Danicka Oglesby Houdini/Info2022. 12. 2. 19:06

Recently Released - SideFX Labs Public Roadmap | Product Roadmap (productboard.com)

 

https://portal.productboard.com/sidefx/1-sidefx-labs-public-roadmap/tabs/1-recently-released

 

portal.productboard.com

.

https://youtu.be/fmWlLxifzbc

SideFX Labs [Pipeline tools]
-World building
-Simulation & FX
-Characters & Animation
-Geometry
-Attribute & Group
-UVs
-Look Development
-Compositing
-Pipeline & I/O
-PDG
-VEX
-Utilities
----------------------------------------------

[Tool Types]
Artists tools - produces mostly finished art results
- Building Generator
- Cable generator
- Mesh Tiler
- Tree Tools

Production Buildibg Blocks - supports tool dev and pipeline performance
- Fast Remesh
- Edge Smooth(경계가 날카로운 메쉬로 표현 가능)
- Polywire UV(uv따라 애니메이션 가능)
- Curve Resample by Density(resample 포인트 밀도를 그래프로 조절)
- Edge Group to Polylines (그룹별로 엣지라인으로 생성)
- Loops from Selection (엣지나 면 등의 루프 선택)
- UV Remove Overlap (겹치는 UV제거)
- Physical Ambient Occlusion (앰비언트오클루젼을 좀더 정확하고 깨끗하게 계산)
- SuperFormula Shapes (다각형,별, 물방울 같은 모양의 shape 생성)

Data Transfer - unblocks pipelines
- Pivot Painter(ue material shader로 pivot 애니메이션)
- Tree Hierarchy (pivot painter와 함께 사용 > 흔들리는 나무)
- Unreal Groom Export (ue에서 alembic 파일로 임포트해서 hair 애니메이션)
- Volume Texture (볼륨을 레이어로 슬라이스 해서 익스포트)
- JSON Exporter

Quality Of LifeTools - making Houdini easier!
- Cook with Timeout (쿠킹중 시간 오버되면 중단)
- Capture and Embed (윈도우스크린영역캡쳐-Network뷰에서 Labs> Capture~)
- Node Parameter Differences (2개의 노드 파라미터 비교)
- Scan for Non-latest Labs Nodes(사용하는 노드의 버젼 확인?)

Tutorials
https://www.artstation.com/sidefxlabs (hip파일 다운로드 가능)

'Houdini > Info' 카테고리의 다른 글

Top 10 Reasons for Game Artists to Learn Houdini  (0) 2022.12.02
:
Posted by fx0275
2022. 12. 2. 14:20

Top 10 Reasons for Game Artists to Learn Houdini Houdini/Info2022. 12. 2. 14:20

https://youtu.be/eNUihpKIM44

 

1.Benefits of Going Procedural
 - 시간을 소요하는 반복적인 작업같은 문제 해결
 - HDA(houdini digital assets으로 관리,공유)
2.Strong connections to unreal
 - HDA <> Unreal
3.Artists Build their own Tools
4.Labs Tools offer Streamlined Workflows
5.Realtime FX Solutions
6.Optimize your Game Art
7.PDG / Automation made Easy
 - PROCEDURAL DEPENDENCY GRAPH >절차적 워크플로우 파이프라인 관리
8.Solaris / A Gateway to USD
 - LOPS ( a context built around USD)
  > 최종 렌더링을 위한 USD scene graph지원하는 look Dev,레이아웃,조명툴 모음.
9.Discover a Richer Carrer Path
 - 후디니를 배움으로 여러분야 문제 해결 능력 향상 > TD
10.Easier to Learn than People say it is

'Houdini > Info' 카테고리의 다른 글

What's New from SideFX Labs | Danicka Oglesby  (0) 2022.12.02
:
Posted by fx0275