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Particle Reference
https://docs.unrealengine.com/latest/KOR/Engine/Rendering/ParticleSystems/Reference/index.html
particle instance parameters tut
https://wiki.unrealengine.com/Particle_Instance_Parameters_Tutorial
random emitter spawn in box volume
Particle Expression
Vector Operation Expression
Point Cloud
Materials (0) | 2017.04.12 |
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[BP] Flow control node (0) | 2017.04.03 |
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Destructible Mesh (0) | 2017.03.06 |
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Destructible Mesh (Fracture)
Mesh create or import > Fracture create or import fbx
Destructible Properties Matrix
https://docs.unrealengine.com/latest/INT/Engine/Performance/SystemSettings/index.html
https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gYeJX3xX44yzOb7_kTS7FPM/-gGiEmYj4oE/
https://forums.unrealengine.com/showthread.php?922-Destructible-Meshes-Two-Part-Tutorial
https://www.youtube.com/watch?v=sKJlB_ep3lU
to move at a constant speed you can control, you should use Velocity directly. Add Impulse basically does Velocity+=impulse. while AddForce is more like a thruster, it accelerates.
Currently the only way to have multiple fractures is to import an APB file. You can use PhysXLab for that.
- RadialimpulseActor
impulse: 충격,폭파 + 가속도
force: 원점에서 밀어내는 힘.
https://docs.unrealengine.com/latest/INT/BlueprintAPI/Physics/index.html
https://docs.unrealengine.com/latest/INT/BlueprintAPI/Physics/Components/RadialForce/index.html
https://docs.unrealengine.com/latest/KOR/Resources/ContentExamples/Physics/1_3/index.html
https://forums.unrealengine.com/showthread.php?29496-Addforce-and-addimpulse
AddForce accounts for delta time and should be used for applying force over more than one frame, AddImpulse does not account for delta time and should be used for single 'pushes', like from an explosion or being thrown by a player. The reason is that if you use AddForce for throwing or an explosion, how far the object moves depends on the framerate at the exact frame the force was applied, rather than being independent of framerate like AddImpulse is
Destructible_Troubleshooting_Guide
https://wiki.unrealengine.com/Destructible_Troubleshooting_Guide
NVIDIA Apex
https://developer.nvidia.com/apex-destruction-physxlab-tutorials
ue4 fracture 는 1depth 가능
apex 는 5depth 가능
Demolition Master
http://www.andvfx.com/demolition-master/
# ue4에서는 메쉬 애니메이션 bake하지 않고 fbx 애니메이션 익스포트만으로도 애니 데이타가 넘어감.(rootbone 설정은 해줘야 하나의 오브젝트로 됨)
QuickBone Tool 1.0 - mesh animation baking script
http://www.michalorzelek.com/blog/maxscript-quick-bone-tool-1-0/
https://www.youtube.com/watch?v=iQ6HFdP8_C4
Physics Body Reference
https://docs.unrealengine.com/latest/KOR/Engine/Physics/PhysicsBodies/Reference/index.html
Collision Response Reference
https://docs.unrealengine.com/latest/INT/Engine/Physics/Collision/Reference/index.html
Using the OnHit Event in Blueprints
https://docs.unrealengine.com/latest/KOR/Gameplay/HowTo/UseOnHit/Blueprints/index.html
properties
Destructible Settings
>Damage
Damage Threshold : 메쉬 HP 값
Damage Spread : Damage Radius = 데미지 x Damage Spread
Enable Impact Damage : 부딪치는 오브젝트,프렉쳐등에 충격 데미지 / 무너지는 효과
Impact Damage : Damage = Impact Force x Impact Damage
Default Impact Damage Depth : Damage Depth
Custom Impact Resistance : 오브젝트와 충동시 밀어내는 값
Impact Resistance : chunks가 물리적 데미지를 입을때 저항값, 낮게 설정하면 관통될수 있다.
충돌 오브젝트 collision preset : PhysicsActor / weight 값 설정.
-------------------
Damage Cap : 최대 데미지 총합. 이값 이상의 데미지는 적용되지 않게 되고 파괴되지 않는다.
Impact Velocity Threshold : 최저 속도 한계치, 한계치 속도 이상이 되어야 파괴.
Max Chuck Speed : 최대 chunk속도, 낮은값이면 slomotion 처럼 보인다.
Fracture Impulse Scale :파괴시 chunk 노멀 방향으로 조각난 것을 밀어내는 크기 인수.
>Debris
잔해 life time min/max , 원점에서 멀어지면 사라지는 거리, valid bounds 크기 설정
>Flags
Accumulate Damage : 데미지 누산, 여러번 타격 가능.
Asset Defined Support : support chunk 설정된 fracture에 nxscene 적용 ?
World Support : 스태틱 메쉬와 겹치는 부분에 레벨 환경적용. 바닥에 붙거나 벽에 붙는 역할
Debris Timeout : 잔해 timeout 설정
Debris Max Seperation : 잔해 원점에서의 최대 거리 설정
Crumble smallest Chunks : 가장 작은 chunk도 분해 or 삭제
Accumulate Raycasts : 정확한 collision 검사
Use Valid Bounds : Valid bounds 사용.
Form Extended Structures : 겹치는 오브젝트와 하나가 된다.
>Hierarchy Depth
chunk depth 설정. depth level에 따라 "stick"형태로 된다.
>Effects
이펙트 추가
>Skeletal Mesh
재질 설정
>Thumbnail
Fracture Settings
>Voronoi
Cell Site Count : cell chunk 수
보로노이 다이아그램
http://terms.naver.com/entry.nhn?docId=3533967&cid=58541&categoryId=58541&expCategoryId=58541
3dsmax rayfire voronoi
https://www.youtube.com/watch?v=Uu2PYfK3HdY
# fracture import 시 Material 통합문제 현재 해결되지 않았음 -> APEX는 가능.
https://issues.unrealengine.com/issue/UE-8566
>General
fracture 재질 uv 설정, random 생성.
Chunk Parameters
>Chunks
Chunk Params
Is Support Chunk : 레벨 환경에 지원
Do Not Fracture : fracture되지 않음
Do Not Damage : 데미지 입지 않음
Do Not Crumble : 부서지지 않음 , 자식이 있는 청크는 자식쪽에서 부서질수 있음.
Destructible Actor Component
Linear Damping : 높을수록 느려짐
Large Chunk Threshold : Fracture 충돌 사이즈. 수치를 높이면 그이하의 덩어리는 플레이어와 충돌하지 않음.
~ console command : pxvis collision
https://wiki.unrealengine.com/Destructible_Troubleshooting_Guide
UE4 Learning Resource Content Creator Tim Hobson
http://timhobsonue4.snappages.com/
ue4 Apex,rayfire Destructibla mesh tut
https://www.youtube.com/watch?v=HSGCr-xqit0&index=2&list=PLm2aqn-LqKX6VJfACurmJEK7YSwerMIa6
Fracturemesh Chunks location (code)
Materials (0) | 2017.04.12 |
---|---|
[BP] Flow control node (0) | 2017.04.03 |
Vertex Animation (0) | 2017.03.13 |
Particle (0) | 2017.03.10 |
Unreal Engine practice (0) | 2017.02.13 |
epicgames youtube tut
https://www.youtube.com/user/UnrealDevelopmentKit/playlists?shelf_id=0&view=1&sort=dd
https://docs.unrealengine.com/latest/INT/Videos/index.html
PT용 문서
https://www.unrealengine.com/ko/resources
All Tut
https://docs.unrealengine.com/latest/INT/Videos/index.html
Epic Create Content
https://wiki.unrealengine.com/Category:Epic_Created_Content
Color Grading
https://docs.unrealengine.com/latest/KOR/Gameplay/HowTo/UseOnHit/Blueprints/index.html
Circle Gauge Material for UI
https://www.youtube.com/watch?v=0bLBQXP9pWY
vray vector displacement
https://www.youtube.com/watch?v=bv-IXg4nFKk
https://www.youtube.com/watch?v=_Xmxt1wv1SE
Using Retargeted Animations
https://docs.unrealengine.com/latest/KOR/Engine/Animation/AnimationRetargeting/index.html
https://docs.unrealengine.com/latest/KOR/Engine/Animation/RetargetingDifferentSkeletons/index.html
https://docs.unrealengine.com/latest/KOR/Engine/Animation/AnimHowTo/Retargeting/index.html
https://www.youtube.com/watch?v=xy9aLbZLdeA&feature=youtu.be&t=2m35s
animation & riging tools
https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gb2ZoKzTApbv3LvhaXJ9elg/index.html
Metaball
https://www.youtube.com/watch?v=HaUAfgrZjlU
https://forums.unrealengine.com/showthread.php?9493-Metaballs-Proof-of-Concept
Mathew Wadstein youtube tutorial (Basic reference)
https://www.youtube.com/channel/UCOVfF7PfLbRdVEm0hONTrNQ
List
several Material
http://www.tomlooman.com/category/unreal-engine-4/vfx/
outline post process
http://www.tomlooman.com/ue4-outline-post-process/
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sidefx
wiki houdini
http://www.tokeru.com/cgwiki/index.php?title=Main_Page
기본학습 사이트 링크
http://cgamefancy.tistory.com/52
sideFX 까페
hicko 까페
독학 후디니
CGCircuit
https://www.cgcircuit.com/browsepage.php?&software=50&search=#
free https://vimeo.com/185820853
ihoudini /simple example scene
Tutorial List (0) | 2017.06.28 |
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Cloudscape! / CurveSweeper / - Houdini for Games / UE4 (0) | 2017.05.16 |
Splashmesh export / UE4 (0) | 2017.04.22 |
HumanZbuilder v2
https://gumroad.com/l/bkElP#
HUMAN ZBUILDER v2 THE EASY WAY TO MAKE HUMANS
for Zbrush 4R7 P3 64bit or higher version WIN or OSX
Tool for making detailed high polygon human models in Zbrush
Human ZBuilder is a plugin for Zbrush. With this plugin you can make any types of human bodies and custom body types as a creatures or humanoids..
FEATURES:
EDIT POSE: will allow you to make basic pose of your model.You can save or load your pose.
EDIT MODEL: will allow you to edit your own model and integrate it into zbuilder plugin as a custom preset. And continue using all zbuilder features.
EDIT RENDER: will allow you to make great presentation of your model. The scene is set with the best settings as materials, lightings and fibbers presets for easy use.
GET MODEL: will allow you to get the finished model and use it for any purpose that you want.
- 10 colorized layers for great blending between them
- the models is good for close up renders ,animations and etc.
- 50 MORPH controlled for ( body types, face types , expressions and etc.)
- presets for Materials, Dramatic Lighting, Rendering ,SSS,Ao,Shadows, backgrounds and etc. For BPR render.
FaceDown Slate Editor - Generating Flow Vectors (0) | 2017.05.02 |
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GostTown 3dsmax plugin (0) | 2017.04.23 |
Debris Maker2 (3DSMax) (0) | 2017.03.10 |
3D Map Generator - Photoshop Plugin (0) | 2017.02.15 |
Filter Forge 6.0 (0) | 2017.02.13 |
https://answers.unrealengine.com/questions/219141/translucent-material-light-distance.html
in the screenshots Gpu particles effect, but the problem is present and meshes with Translucent material.. The problem is solved in two console commands r.TranslucencyLightingVolumeInnerDistance xxxxxx r.TranslucencyLightingVolumeOuterDistance xxxxxx but it does not store the entered value and pre restart is necessary to enter them again.
# Particle
. particle flicking 문제 > Particle Bounds 기본값이 1 이기때문에 가까운 거리에도 lod 가 적용됨
> Bounds 항목의 Use Fixed Relative Bounding Box 값이 True면 Bounds값을 올려서 해결. False면 가변적으로 빌보드 크기에 맞춰짐.
. Emitter 에서 Vector Field 의 transform은 Emitter의 Transform과 별도로 Local Vector Fileld의 translation 값으로 이동하고 VF Init Rotation 으로 회전
. Color over Life의 Color Picker에서 HSV의 V명도 값을 올리면 Out val의 컬러값 프리뷰에서 오버값에 의한 색상이 gradient되는것을 확인할수 있다.
viewmode
https://docs.unrealengine.com/latest/KOR/Engine/UI/LevelEditor/Viewports/ViewModes/index.html
UE 4.15 - Math Material Node added.
일반적인 연산에 머티리얼 함수나 커스텀 노드를 쓰지 않아도 될 수 있게끔 요청을 자주 받은 수학 머티리얼 노드를 몇 가지 추가했습니다.
Fast 태그 마킹된 노드는 실제 인스트럭션 대신 추정식을 사용합니다. 복잡한 버전의 머티리얼에 비해 퍼포먼스가 향상되지만, 입력상의 제한이나 정밀도가 떨어지는 상쇄 효과가 있습니다.
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3D Map Generator - Photoshop plugin
http://www.3d-map-generator.com/
http://www.3d-map-generator.com/gallery-game-map-generator/
http://www.3d-map-generator.com/gallery-geo/
http://www.3d-map-generator.com/3d-map-gallery/
FaceDown Slate Editor - Generating Flow Vectors (0) | 2017.05.02 |
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New!!!
Houdini VFX for Games By Andreas Glad
https://www.pluralsight.com/courses/houdini-vfx-games
vimeo https://vimeo.com/partikel
http://www.cgsociety.org/news/article/3238/creating-vfx-for-games-with-houdini-artist-andreas-glad-
----------------------------------------------------------------------------------------------------------------
3DBuzz
Creating Plugins with Unreal 4
3DMotive
3DMotive - Displacement vs Parallax Mapping in UE4
3DMotive - Dynamic Vehicle Setup in UE4
3DMotive - Exterior Environment in UE4 Volume 2
3DMotive - Introduction To Blueprints
3DMotive - Introduction To Materials in Unreal Engine 4 Volume 1
3DMotive - Introduction To Materials in Unreal Engine 4 Volume 2
3DMotive - Introduction to Unreal Engine 4 Volume 1
3DMotive - Introduction to Unreal Engine 4 Volume 2
3DMotive - Introduction to Unreal Engine 4 Volume 3
3DMotive - Mobile Game Publishing in UE4
3DMotive - Quicktime Events in UE4 Volume 1
3DMotive - Quicktime Events in UE4 Volume 2
Digital Tutors
Digital Tutors - Creating a Blizzard Environment in Unreal Engine
Digital Tutors - Creating a Space Flight Simulator in Unreal Engine
Digital Tutors - Creating a Wheeled Vehicle in Unreal Engine
Digital Tutors - Creating an Interior Walkthrough in Unreal Engine and 3ds Max
Digital Tutors - Creating Morph Targets in Unreal Engine
Digital Tutors - Creating Rain and Lightning Effects in Unreal Engine
Digital Tutors - Creating Rock Structures for Games in ZBrush and Unreal Engine
Digital Tutors - Creating UI Elements in Unreal Engine
Digital Tutors - Game Asset Production Pipeline in Unreal Engine
Digital Tutors - Introduction to Blueprint in Unreal Engine
Digital Tutors - Introduction to Construction Script in Unreal Engine
Digital Tutors - Introduction to Lighting in Unreal Engine
Digital Tutors - Introduction to Materials in Unreal Engine
Digital Tutors - Introduction to Matinee in Unreal Engine 4
Digital Tutors - Introduction to Particle Systems in Unreal Engine
Digital Tutors - Introduction to Post Processing Effects in Unreal Engine
Digital Tutors - Introduction to Unreal Engine 4
Digital Tutors - Presentation.Techniques.for.Game.Art.in.Marmoset.Toolbag.1.07
Digital Tutors - Quick Start to Unreal Engine 4 Volume 1
Digital Tutors - Quick Start to Unreal Engine 4 Volume 2
Digital Tutors - Quick Start to Unreal Engine 4 Volume 3
Digital Tutors - Replayable Game Design Using Blueprint in Unreal Engine
Digital Tutors - Scripting a First Person Shooter in Unreal Engine
Digital Tutors - Setting Up a Split Screen Multiplayer Game in Unreal Engine
Digital Tutors - Unreal Engine 4 Material Reference Node Library
Digital Tutors - Using DataTables to Create Data Driven Gameplay in Unreal Engine
Digital Tutors - Your First Day in Unreal Engine 4
Digital-Tutors - Game Prop Workflows in Maya and Marmoset Toolbag
FXPHD
FXPHD - UNR202 Production in Unreal Engine 4
Gumroad
Gumroad - Forest Snow Ground Complete Package
Gumroad – Intro to PBR in Unreal Engine 4 by Ben Adler
Gumroad - UE4 Materials For Beginners Vertex Painting Water Puddles by Aaron Kaminer
Gumroad - Unreal Engine 4 Master Material For Beginners
Lynda
Architectural Visualization with Unreal Engine
Lynda - Unreal Essential Training
Lynda – Realtime Motion Graphics with Unreal Engine 4
Lynda – Unreal Learn Lighting
Packt Publishing
Packt Publishing – Unreal Engine 4.x Projects
Pluralsight
Pluralsight - Animating a Short Film in Maya and Unreal Engine
Pluralsight - Creating Automotive Materials in Unreal Engine 4
Pluralsight - ImportRenderStylEnvUE
Pluralsight - Making a VR Experience in Unreal Engine 4
Pluralsight - Texturing a Game Character in Substance Painter and Designer
Uartsy
Uartsy - Environment Creation in Unreal Engine 4
Udemy
Udemy - 3ds max unreal engine 4 easy real time for arch viz
Udemy - Blend into virtual reality with Unreal Engine - Part I
Udemy - Create a Helicopter Game Control System in Unreal Engine 4
Udemy - Creating Modular Planets in Unreal Engine 4
Udemy - Master Blueprints in Unreal Engine 4 - Endless Runner
Udemy - Unreal Engine 4 The Complete Beginner's Course
WorldOfLevelDesign
UE4 - Fundamentals
UE4 How To Create Custom Decals
UE4 The Corridor - Project Files
UE4 The Corridor Project - Part 1of2
UE4 The Corridor Project - Part 2of2
UE4-BeginnersCrashCourse
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blueprintue.com (0) | 2018.08.04 |
Guide to modifying effect sizes (0) | 2018.02.10 |
Noise (0) | 2017.05.18 |
UE4 tut info (0) | 2017.02.28 |