Material Function Reference UE4/Practice2017. 4. 26. 18:16
Material Function Reference
Blends / Gradient / Image Adjustment / Math / Misc / Opacity / Particles / Pivot Painter / Procedurals / Reflections / Shading / Texturing / VectorOps / WorldPositionOffset
https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/Functions/Reference/index.html
https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/Functions/index.html
- Blend_ColorBurn
- Blend_ColorDodge
- Blend_Darken
- Blend_Difference
- Blend_Exclusion
- Blend_HardLight
- Blend_Lighten
- Blend_LinearBurn
- Blend_LinearDodge
- Blend_LinearLight
- Blend_Overlay
- Blend_PinLight
- Blend_Screen
- Blend_SoftLight
- Lerp_ScratchGrime2
- Radial Gradient Exponential
- Diamond Gradient
- Linear Gradient
- Smooth Curve
- Value Step
- GradientMap_Multi
- 3ColorBlend
- CheapContrast
- CheapContrast_RGB
- SCurve
- 3PointLevels
- HueShift
- SmoothThreshold
- DeriveHDRfromHDR
- RaiseBlackLevelsByPercentage
- Add Components
- Pi
- LinearSine
- VectorToRadialValue
- CreateThirdOrthogonalVector
- DeriveNormalZ_Function
- MakeVectorsOrthogonal
- MultiplyAdd
- RayTracedSphere
- RGBtoHSV
- SafeNormalize
- SumOfAConsecutiveNumberSequence
- Transform3x3Matrix
- TransformToClipSpace
- UnpackNormalFromFloat
- PivotPainter_HierarchyData
- PivotPainter_PerObjectData
- PivotPainter_PerObjectFoliageData
- PivotPainter_TreeData
- GeneratedBand
- GeneratedOffsetBands
- NormalFromHeightmap
- NormalFromHeightmapChaos
- NormalFromFunction
- ObjectSpaceFallOff
- CylindricalUVs
- DetailTexturing
- LocalAlignedTexture
- ZWorldSpaceFlow
- TextureCropping
- WorldAlignedNormal
- WorldAlignedTexture
- 3DSandMayaUVCoordinates
- CustomRotator
- HeightLerp
- CameraWorldBlend
- LocalSpaceSurfaceMirroring
- SubUV_Function
- TwoSidedTexturing
- WorldCoordinate3Way
- 3DSandmayaUVCoordnates
- BitMask
- BumpOffset_advanced
- FlowMaps
- FlowMaps_Simple
- FlowMaps_UV1
- HeightlerpWidthTwoHeightmaps
- LocalAlignend_TransformedWorldSpace
- MotionBlur-Texture
- PackeddistanceField
- SkyboxImage
- SlopeMask
- SprialBlur-SceneTexture
- TriplanarCameraVector
- VectorDisplacement
- WorldAlignedTexture
- WorldAlignedTexture_SeperateChannels
- WorldAlignedTexture_Complex
- WorldPositionBehindFromDepth_experimental
- WorldPositionWidthScale
- SimpleGrassWind
- SplineThicken
- CameraOffset
- ObjectPivotPoint
- ObjectScale
- PivotAxis
- RotateAboutWorldAxis_cheap
- StaticMeshMorphTargets
- Wind
- AlignMeshToTheCamera
- AttachMeshToTheCemara
- CenterPivotAroundVector
- ConstantScalebyDistance
- FixRotateaboutAxisNormals
- FlipbookWind
- GenerateASpline
- SplineBasedModelDeformation
- UVLayoutToWorldSpacePosition
float smoothstep(float edge0, float edge1, float x) {
// Scale, bias and saturate x to 0..1 range
x = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0);
// Evaluate polynomial
return x * x * (3 - 2 * x);
}
float clamp(float x, float lowerlimit, float upperlimit) {
if (x < lowerlimit)
x = lowerlimit;
if (x > upperlimit)
x = upperlimit;
return x;
}
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