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Training Stream - Spline Importing w/ - Jan 10th - Live from Epic HQ - General / Announcements - Epic Developer Community Forums (unrealengine.com)

 

 

Training Stream - Spline Importing w/ - Jan 10th - Live from Epic HQ

&d=1481641268 WHAT is back in action to talk about his techniques for getting the best results from exporting and importing splines from 3DSMax into UE4. has created a custom exporting pipeline with some script and is going to walk through how it works and

forums.unrealengine.com

 

GitHub - defrost256/SplineExport

 

GitHub - defrost256/SplineExport

Contribute to defrost256/SplineExport development by creating an account on GitHub.

github.com

 

Export splines from 3dsmax to Unreal - here's a script for you - Development / Rendering - Epic Developer Community Forums (unrealengine.com)

 

Export splines from 3dsmax to Unreal - here's a script for you

hello hunams, here’s a simple script to export a spline from 3dsmax to copy-paste buffer. then in BP you just ctrl+V and yay. only creates linear splines (you may want to use Normalize Spline in 3dsmax if you’ve got them curves) how? 1) in max, select

forums.unrealengine.com

 

3dsmax macroscript

spline .csv exporter (fixed) - 탄젠트 곡선 오류 수정.

SplineWriter.mcr
0.00MB

 

 

버퍼에 복사해서 Unreal Editor에 붙여넣기

SplineExporter.mcr
0.00MB

 

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